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Reviews · Puzzle

Monument Valley

Genre: PuzzleReviewer: Naomi OkaforPlayed: ~6 hours (both chapters)Platforms: iOS, Android
9.0/10
Fun 9Depth 7Value 9Polish 10

Some games you finish; Monument Valley is one you remember. ustwo's puzzle box puts you in charge of silent Princess Ida as she walks through impossible architecture — staircases that loop back on themselves, towers you rotate until a path appears where none existed. It borrows openly from M.C. Escher, but the trick is making those optical illusions into something your thumb can solve.

How it plays

Each chapter is a single structure you manipulate. Drag a handle and a whole section of the building swings around; slide a platform and two walkways that were never connected suddenly meet. The "puzzle" is almost always perceptual rather than mechanical — you're not stuck because the solution is hard, you're stuck because your brain refuses to accept that the geometry works. When it clicks, it's quietly delightful.

What's great

The art direction is, frankly, unmatched on the platform. Every screen could be framed and hung on a wall — muted pastels, clean shapes, a soundtrack that responds to your movement. It's a calm, meditative experience with zero ads, zero energy timers, and no nagging to spend. You pay once and the game respects you for it.

What holds it back

It's short — most players finish the main story in under two hours — and it's gentle, rarely stumping anyone for long. If you want a brain-burner, look elsewhere; the challenge here is atmosphere, not difficulty. The Forgotten Shores expansion adds more, but it's a separate purchase.

Verdict: the closest mobile gaming gets to a gallery piece. Short and easy, yes — but flawless at what it sets out to do, and worth every minute and every cent.

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